Blood on the Stars

Duel in the Dark

Blood on the Stars 1

War is coming.

The Confederation battleship Dauntless has spent ten months patrolling the border, alone, watching for an attack from the enemy Union. Her crew is exhausted and the aging vessel needs repairs.With the fleet mobilized, and the forward bases overloaded beyond capacity, she is sent clear across the Confederation, to a base along the peaceful and sleepy sector known as the Rim.

But the quiet frontier isn’t what it seems, and when a distress call is received from a mining colony at the edge of Confederation space, Captain Tyler Barron must take Dauntless forward into the unknown.

Barron and his crew have their ship–and each other–but they can expect no reinforcements. His superiors believe that Union deceit is at play, that the attack is merely a diversion,intended to draw Confederation forces from the disputed border. Their orders are clear: no ships will be transferred from the front. Stopping whatever is happening on the rim is Barron’s responsibility, and his alone.

Barron’s grandfather was the Confederation’s greatest hero, the father of the modern navy. His name has always carried great privilege, and crushing responsibility. Now he must prove that he has inherited more than just a name. He must face the enemy, and win the victory.

Before the Confederation is caught between two enemies and destroyed.


Call to Arms

Blood on the Stars 2

War. The word spreads throughout the Confederation…the long-expected Union invasion has come. The enemy is strong, their fleets larger and more powerful than intelligence reports had predicted. They have broken through the forward defenses, sent the Confederation’s proud fleets into an ignominious retreat.

Captain Tyler Barron and the crew of the battleship Dauntless are lightyears from the front lines, at Archellia, waiting for their damaged battleship to be repaired. Their ship is only just operational, but there is no time. The Confederation forces need every reinforcement they can get, and Barron and his survivors board their vessel…and rush to the battle lines.

When they get there, they encounter nothing but fleeing ships and shattered fleets. The Confederation is losing the war, falling back steadily, yielding system after system to the invaders. The Union fleets continue inexorably forward, seemingly immune to the supply constraints that have bogged down past invasions. Dauntless finds herself trapped, cut off from the rest of the fleet along with another Confed battleship, and a trio of small escort vessels…deep behind the rapidly moving front lines.

Barron must make a choice. Pull back, try to find a way to get around the enemy and rejoin the fleet. Or press on, strike deep behind the enemy advance, an almost suicidal thrust toward the Union’s main logistical supply base…and the one way Tyler Barron can think of to buy the fleet the time it needs to regroup. To survive.


Ruins of Empire

Blood on the Stars 3

War rages between the Confederation and the Union. Shattered fleets watch each other warily across a war torn frontier. Both sides are licking their wounds, gathering strength to continue the fight.

Captain Tyler Barron and the crew of Dauntless are finally enjoying the rest they’ve earned while their aging battleship Dauntless gets the repairs and refit it desperately needs. But their respite will be short-lived. In the Badlands, deep in the haunted vastness of pre-Cataclysmic space, a new discovery threatens to upset the balance of power.

Orbiting a world in a distant system is an ancient battleship, vastly larger and enormously more advanced than anything possessed by the contending powers…and the Union has already sent forces to seize it. The Confederation has no ships close enough to intervene, to get there before the enemy…none save Dauntless.

Barron and his crew must race across the Badlands, find the ancient artifact, and somehow hold it, keep the Union forces from taking it, until reinforcements arrive. They will be outnumbered and outgunned, but there can be no retreat. Not this time. Nothing less than the fate of all human-inhabited space is at stake.

If the Confederation is able to rediscover the technology of the ancients, it will be safe for generations to come, its defensive forces untouchable by its enemies. But if the Union gets there first, if it can adapt the incredible power of mankind’s lost technology, it will gain the power to enslave all humanity.

This fight isn’t for territory. It isn’t for position or tactical advantage. It is for the future.


Echoes of Glory

Blood on the Stars 4

A Fight to the End…

The Confederation and the Union have fought each other to a standstill. Battered, exhausted fleets eye each other warily across a border that has been a battlefield for three bloody years. Neither side has the strength to attack, and both wait for reinforcements that will allow them to resume the fight.

On the worlds of the Iron Belt, the heavily industrialized sector near the Confederation’s Core, massive shipyards operate around the clock, producing the great vessels that can end the war. The Union knows it cannot win the economic struggle with its wealthier, more productive enemy, and Sector Nine, its feared spy agency, is not idle. Their focus is not on the front lines, the ravaged border between the two nations, but far off, beyond the Rim, in the strange, militaristic realm know as the Alliance.

Sector Nine’s intrigues are targeted at nothing less than instigating a coup, and bringing to power a regime that favors war against the Confederation, a change in government that will bring the fresh fleets of the Alliance into the war, striking at the Confederation’s unguarded flank.

Once again, Captain Tyler Barron and his battleship Dauntless must go back to the Rim, and on to the Alliance itself to somehow thwart the Union’s plan…and prevent a two-front war the Confederation cannot win.